(The PC port of the game ran very well on my less-than-stellar rig, which is always nice.)įrom a story perspective, Sunbreak does a significantly better job of raising stakes and developing characters than base Rise. However, given that Rise is primarily intended as a Nintendo Switch game, this lack of technical acumen isn't exactly surprising. Capcom's designers made a concerted effort to craft Sunbreak's new setting of the Kingdom with a medieval and European flavor than the uniquely Japanese vibe of Kamura Village, and for the most part, they succeeded.Īside from the striking monster designs that the series is known for, the overall visuals are perhaps two notches above passable at best. As such, there's nothing particularly impressive about its softer elements. Sunbreak is a mechanics-focused game first and foremost. (For a full breakdown, check out our tier list.) While these shifts might not mean much to newbies, Capcom has nerfed many of Rise's most overpowered (or downright boring) gear enough to make the monster slaying experience feel fresh for all playstyles. But those who found Rise too easy may be pleasantly surprised when Master Rank pansies like Kulu-Ya-Ku manage to send your hunter back to camp when you take too many risks.īesides tougher monsters, Sunbreak makes quite a few major changes to the series' wonderfully eccentric armory of 14 weapons, especially the Great Sword, Long Sword, and Gunlance. These are intended to challenge players who have already conquered most of Rise, and veteran hunters who yearn for the 35-minute hunts and bloated HP pools of the series' early days probably won't break a sweat here until the endgame. Though the excellent Monster Hunter Rise swung the pendulum too far in the direction of accessibility, Sunbreak dials up the difficulty considerably with the addition of "Master Rank" (also known as G Rank) quests. Sunbreak manages to strike that balance better than any other game in the series. After the unexpected crossover success of World (still Capcom's best-selling game ever) brought the once-niche series into the global mainstream, the famed developer has struggled to balance the needs of new players with those of the wily veterans who supported the series through its growing pains. Monster Hunter is a franchise at odds with itself. Though not every player will have the patience for Sunbreak's sharp edges and arcane systems, the game does its best to welcome newbies with open arms. In those moments, Monster Hunter Rise: Sunbreakis action gaming at its finest. In an hour of play, I had experienced every emotion that a video game can kindle - apprehension of a new challenge, the agony of defeat, and the triumph of victory. Twenty minutes later, I struck the final blow and carved his corpse for parts, another victim of the Long Sword's powerful new three-hit capstone combo. Patience, not aggression, would win the day. This time, instead of sprinting into the breach to fish for counters, I kept my distance and learned the beast's moveset, strike by strike. I gathered my potions after a short break, upgraded my sword, and rode my friendly dog companion to the battle once more. So if you want to play the same game as Rise all over again with nothing new, by all means go spend another 40 bucks.Fifty hours in, the dragon cleaned my clock three times in under ten minutes.Īfter hundreds of hours of Monster Hunter, I'm used to the tough monsters KOing me every now and then, but I rarely fail a quest outright. They just said have the same monsters do more damage and have more HP in the same maps, rehash the armor models from 'World', slap in 3 new monsters, and release the game. Every other G-Rank release had content in it. This is easily the WORST MH release to date. The new monsters look like they belong in a knock-off MH clone. The main base feels like it was supposed to have lot of other areas in it that are now just 'roped off' (literally roped off). No new weak points to change up the players strategies. 4 colored variants that feel the exact same as their original ones. Somebody in production thought Monster Hunter was a story-centric game when NO ONE plays it for the story.
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